AI Insights · Timothy · October 2025
Top Boxing Games Performance in Turkey, Q3 2025
Explore the performance trends of the top boxing games on a unified platform in Turkey during Q3 2025, including downloads, revenue, and active users.
In the third quarter of 2025, the top boxing games on a unified platform in Turkey showcased varied performances. The insights derived from Sensor Tower reveal interesting trends in downloads, revenue, and user engagement.
Real Boxing 2 by Vivid Games S.A. experienced fluctuating weekly revenue, peaking at around $478 in late September. Downloads began with a high of nearly 14K in early July but tapered down to approximately 3.3K by the end of the quarter. The active users saw a notable decline from 21.7K to just over 8.1K.
WWE Mayhem from Reliance Games showed a moderate increase in revenue mid-quarter, reaching $333 in early July. Downloads remained relatively stable, starting at 1.6K and closing at about 1.2K. Active users peaked at 2.7K in August before declining to 1.8K.
Kongregate's Burrito Bison: Launcha Libre saw a steady revenue increase, peaking at $182 in late August. Downloads declined from 754 in mid-July to 330 by the end of September. Active users remained stable, hovering around 2.4K throughout the quarter.
I, The One - Fighting Games by Azur Interactive Games Limited achieved significant download growth, peaking at over 22K in early August. However, active users dropped dramatically from 122.8K in mid-August to just 1.8K by the end of September. Revenue was consistent, fluctuating around the $100 mark.
Finally, Boxing Star: Boxing Fight Game from THUMBAGE experienced stable revenue, peaking at $124 in mid-August. Downloads started at 725 and slightly decreased to 489 by September's end. Active users remained constant, slightly above 1K.
For more in-depth insights and data, Sensor Tower provides comprehensive analytics to explore these trends further.